Penerapan Sains, Technology, Engineering, Art, and Mathematics (STEAM) untuk Pendidikan Anak Usia Dini

  • Yeni Solfiah Universitas Riau
  • Asniati Asniati Universitas Riau
  • Bulan Angel Puspita Universitas Riau
  • Fajar Rahmat Universitas Riau
  • Fernanda Arbiansyah Universitas Riau
  • Fitria Nabila Universitas Riau
  • Isna Mufidach Universitas Riau
  • Julia Devita Putri Universitas Riau
  • Novi Febrianti Universitas Riau
Keywords: education; child; early childhood; science; technology

Abstract

This activity is motivated by developments that occur in the 21st century which require student- centered learning so that students can use STEAM, especially for early childhood, to be able to achieve these goals teachers must be skilled in using STEAM and designing learning strategies that can improve children's skills. This activity was carried out in the form of a workshop in collaboration with the Pekanbaru City Kindergarten Teachers Association to train ECE teachers throughout Pekanbaru which was held on Thursday, August 10, 2023. This activity aims to improve literacy, creativity, technology, and teamwork of ECE teachers which starts by telling problems from a story book then participants are divided into and work together in solving problems with the items that have been provided. From this activity participants worked in groups and produced several products that were the solution to the problem that was told earlier.

Downloads

Download data is not yet available.

References

Agusniatih, A., & R, S. (2022). Implementasi Pembelajaran STEAM melalui Kegiatan Fun Cooking Sebagai Pembelajaran Abad 21. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, VI(6), 6502-6512.

Hasanah, A., Hikmayani, A., & Nurjanah, N. (2021). Penerapan Pendeketan STEAM Dalam Meningkatkan Kreatifitas Anak Usia DIni. Jurnal Golden Age, 275-281.

Hasibuan, R., Fitri, R., & Dewi, U. (2022). STEAM-Based Learning Media: Assisting in Developing Children's Skills. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6863-6876.

Maharani, C., & Zulminiati. (2021). Implementasi Metode Steam Di Taman Kanak-Kanak.

JURNAL FAMILY EDUCATION, 1-10.

Mewar, S., Eva, N., & Farida, I. A. (2021). Kesiapan Guru PAUD dalam Menerapkan Pembelajaran STEAM Berbasis Proyek di PAUD Al Ghoniya. In Seminar Nasional Psikologi UM (Vol. 1, No. 1, pp. 15-22).

Ng, A., Kewalramani, S., & Kidman, G. (2022). Integrating and navigating STEAM (inSTEAM) in early childhood education: An integrative review and inSTEAM

conceptual framework. EURASIA Journal of Mathematics, Science and Technology Education , 1-17.

Novitasari, N. (2022). Pembelajaran STEAM Pada Anak Usia Dini. Al Hikmah: Indonesian Journal Of Early Childhood Islamic Education, 69-82.

Puspitasari, E., Solfiah, Y., Zulkifli, N. (2022). Pengembangan Scanbook untuk Pembelajarn Berbasis STEAM di Lembaga PAUD. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, Vol 6, No 6, 6173-6186.

Yuliari, N. K. R., Sumiyati, & Hanim, W. (2020). Studi Literatur Pendekatan Pembelajaran Steam Menyongsong Era Society 5.0. Prosiding Seminar Dan Diskusi …, 1–8.

Wijayaningsih, dkk, (2019). Efek Metode Steam Pada Kreatifitas Anak Usia 5-6 Tahun. Jurnal obsesi: juran pendidikan anak usia dini [online], vol 4.

Published
2024-04-29
How to Cite
Solfiah, Y., Asniati, A., Puspita, B., Rahmat, F., Arbiansyah, F., Nabila, F., Mufidach, I., Putri, J., & Febrianti, N. (2024). Penerapan Sains, Technology, Engineering, Art, and Mathematics (STEAM) untuk Pendidikan Anak Usia Dini. Unri Conference Series: Community Engagement, 5, 507-513. https://doi.org/10.31258/unricsce.5.507-513